3D Development Documentation
Comprehensive guides and references for building immersive 3D web experiences
Documentation
Quick Downloads
Getting Started with 3D Web Development
Welcome to the world of 3D web development! This guide will help you set up your environment and create your first 3D scene.
Prerequisites
- Basic knowledge of HTML, CSS, and JavaScript
- Modern web browser (Chrome, Firefox, Edge, or Safari)
- Code editor (VS Code, Sublime Text, etc.)
- Node.js installed (for package management)
Setting Up Your Project
Start by creating a new project directory and initializing it with npm:
Create an index.html
file and a main.js
file in your project directory.
Your First 3D Scene
Here's a simple Three.js scene to get you started:
Pro Tip
Use Vite or another modern build tool to leverage ES modules and hot reloading for a better development experience.
Three.js Fundamentals
Three.js is a powerful JavaScript library that makes WebGL easier to work with. Let's explore its core concepts.
Core Components
Every Three.js application consists of these fundamental components:
Scene
The container for all your 3D objects, lights, and cameras. Think of it as a stage where your 3D world exists.
Camera
Defines what part of the scene is visible. PerspectiveCamera mimics how human vision works.
Renderer
Draws your scene to the screen using WebGL. Handles the actual rendering process.
Lights
Illuminate your scene. Different types (Ambient, Directional, Point, etc.) create different lighting effects.
Creating Objects
Objects in Three.js consist of a geometry (shape) and a material (appearance). Here's how to create them:
Animation Loop
Three.js uses a render loop to animate your scene. Here's an advanced example with controls:
Shaders & GLSL Programming
Shaders give you low-level control over the rendering pipeline, enabling stunning visual effects.
Shader Basics
Shaders are programs that run on the GPU. There are two main types:
Vertex Shader
Processes each vertex's position. Can modify geometry, apply deformations, etc.
Fragment Shader
Determines the color of each pixel. Used for materials, lighting, post-processing.
Custom Shader Material
Create a material with custom vertex and fragment shaders:
Shader Examples
Here are some common shader effects you can implement:
Toon Shading
Creates a cartoon-like effect with discrete color bands.
Water Ripple
Simulates water surface with dynamic ripples.
Performance Optimization
Creating smooth 3D experiences requires careful attention to performance. Here are key optimization techniques.
Instanced Meshes
For rendering many similar objects efficiently, use instanced meshes:
Level of Detail (LOD)
Reduce polygon count for distant objects:
Performance Tips
-
Memory Management
Dispose of unused geometries, materials, and textures to free up memory:
geometry.dispose(); material.dispose(); texture.dispose();
-
Render Optimization
Use
frustumCulled
to avoid rendering objects outside the camera view:mesh.frustumCulled = true;
-
Lighting Efficiency
Limit the number of lights in your scene. Each additional light increases rendering cost exponentially.
Need more help? Contact our support team or join our community forum.
Last updated: June 2023 | Documentation version 3.2.1